The AI Book
    Facebook Twitter Instagram
    The AI BookThe AI Book
    • Home
    • Categories
      • AI Media Processing
      • AI Language processing (NLP)
      • AI Marketing
      • AI Business Applications
    • Guides
    • Contact
    Subscribe
    Facebook Twitter Instagram
    The AI Book
    Daily AI News

    Luda raises $7M in funding for AI training simulation

    28 September 2023No Comments2 Mins Read

    [ad_1]

    GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco.  Register Now

    Luda, which specializes in allowing users to train and launch their own AI agents, announced this week that it’s launching a new system called Real-Time Reinforcement Learning (RT-RL). This allows users to make AI creations that can interact or behave in accordance with physics without the user having to code or animate it. Luda has raised $7 million in funding in support of its AI work.

    Bitkraft Ventures and Compound led the funding round, with participation from Jeff Dean (Google’s chief scientist) and Illia Polosukhin (Transformer paper co-author). Scott Rupp, partner at Bitkraft, said of Luda, “Luda’s generative AI breakthrough has the potential to transform how consumers interact with AI, and gameplay is the ideal use case. Luda isn’t just building an IP, game or platform, but developing an entirely new creative medium, one that empowers every user to truly craft AI agents through Lego-like building blocks.”

    Luda’s users create their agents via Mels, a real-time browser-based simulation that animates them with generative AI. The agents also use Accelerated Learning, Low-Latency Inference and Human Interactivity. The company believes these agents are ideal for UGC gameplay, as any user can create them.

    Vijay Sundaram, Luda’s founder and CEO, said in a statement, “The exciting thing about technology paradigm shifts is the chance to create fundamentally new experiences that weren’t possible before. We started researching and developing novel generative AI techniques like RT-RL five years ago in Google Research, to create a new consumer category: immersive, interactive AI agents anyone can create through an experience that’s as accessible and joyful as play – a new kind of playground bringing together human creativity, social connection, and user-generated agent.”

    GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

    [ad_2]

    Source link

    Previous ArticleSix Months Ago Elon Musk Called for a Pause on AI. Instead Development Sped Up
    Next Article The WGA’s AI Wins are Good—But They’re Not Enough
    The AI Book

    Related Posts

    Daily AI News

    Adobe Previews New GenAI Tools for Video Workflows

    16 April 2024
    Daily AI News

    Exciting Updates From Stanford HAI’s Seventh Annual AI Index Report

    15 April 2024
    Daily AI News

    8 Reasons to Make the Switch

    15 April 2024
    Add A Comment

    Leave A Reply Cancel Reply

    • Privacy Policy
    • Terms and Conditions
    • About Us
    • Contact Form
    © 2025 The AI Book.

    Type above and press Enter to search. Press Esc to cancel.